The Gamification of Learning 

Games and playing games are as old as civilisation itself and at some stage in life, be it adult or child, we have all played games. Whether this is playing football in the park or word games on a long journey, playing games is part of what makes us human. 

Learn the fundamental elements that make up the gamification of learning and how you can apply them to your unique classroom environment.

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Exploring Gamification.

The ‘gamification’ of learning allows us to take the concepts of games, with the associated fun and enjoyment and combine this with the instruction, practice and feedback that is necessary for effective learning to occur. Such gamification results in learners becoming more engaged and importantly in them enjoying the learning process

Crucially, when students are engaged and enjoying the learning process, they are typically able to focus on a learning task for longer, and are likely to demonstrate improved retention of the content they are attempting to master. This eBook is perfect for teachers that are looking to better understand the concepts behind a ‘gamified’ learning environment and are looking to integrate this into the classroom.

Gamification Formats.

  • Race games: This format will be familiar to many from computer games such as Mario Kart
    or even the board game Snakes and Ladders, where competitors race to be
    the first to a finish line. In a learning environment a race format can be used as learners race to get to
    the top of a leaderboard, or answer questions as they move across a board to
    reach the other side.

  • Collect to win: This dynamic is where players collect or acquire pieces while playing the game, whereby either the player who collects the most pieces is the winner, or the pieces give the player an advantage along the way to achieving another objective. Collect to win can be used effectively in an educational setting by setting up a scenario where players have to collect pieces of information in order to answer a larger question or uncover a mystery.

  • Mystery and discover: Cluedo is a great example of a game based around mystery and discovery. Players have to move around the board uncovering clues in order to solve a fictitious crime. Mystery and discovery games motivate players as humans do not like open loops or unanswered questions. Players are therefore motivated to play the game and uncover the information needed to close the loop and solve the mystery. Mystery can provide clear benefit in a learning environment, particularly if some form of investigation is necessary. To apply a mystery format, encourage your students to solve clues in order to uncover more content all building towards uncovering the overall mystery…

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